Chris Crawford on Interactive Storytelling

★★★★☆ 4.0 45 reviews

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Management number 233435574 Release Date 2026/06/27 List Price US$16.74 Model Number 233435574
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As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more. Read more

ASIN B003WJRW2K
XRay Not Enabled
ISBN13 978-0132582254
Edition 1st
Language English
File size 3.7 MB
Page Flip Enabled
Publisher New Riders
Word Wise Enabled
Reading age 18 years and up
Print length 507 pages
Accessibility Learn more
Screen Reader Supported
Publication date October 6, 2004
Enhanced typesetting Enabled

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